About Me

I've been a working actor for over 30 years. Most of that time has been spent in rooms most people never see — motion capture stages, voice booths, rehearsal spaces — doing the thing I trained for at RADA and never quite stopped doing since.

The games you might know me from are Heavy Rain, Watch Dogs: Legion, and Star Wars Outlaws. The work I'm proudest of is less visible: the technique I've spent 15 years developing, the students I've watched find their way into a performance they didn't know they had in them, and a book on motion capture performance I co-authored for Bloomsbury — the first of its kind.

Teaching came out of the work, not alongside it. When you spend 25 years figuring out how to inhabit a character convincingly under pressure, you end up with something to say about it. The GAP technique — Global Arena Psychophysical — is what I developed to close the distance between thinking about acting and doing it. It's what I teach through Collective Intent, and it keeps surprising me.

The other thread running through all of this is what happens at the edge of live performance and technology. RAID — Real-Time Animated Interactive Drama — is a format I've been building for over a decade: professional actors performing inside real-time game engines, with audiences who shape the story as it unfolds. It's been demonstrated in Montreal and will be presented at AWE USA 2026 in Long Beach. It's the most interesting problem I've ever worked on.

I'm based in Toronto. I work internationally.

If you're a casting director, my credits and agents are on this site. If you're interested in speaking or corporate training — get in touch or visit BespokeCoachMe. For acting classes — Collective Intent."