Pascal Langdale

“..a wonderful VO artist, he has a crystal clear delivery, takes direction instantly and has great technical accuracy… GREAT and FUN sessions.”

Jakob Thieson, Ubisoft

Voice Demos

Take a listen and get in touch for a custom audition recorded in my booth.

Speaking because it matters…

You don’t write copy to be ignored, you don’t write scenes in a game because time is cheap. You want your words to reach into the hearts and minds of those who are listening - to entertain, educate, surprise and enlighten. To effortlessly engage their imagination.

I bring with me a long career of experience, with a playfulness born of confidence.

Previous clients include Camelot/Euromillions, Quantic Dream and multiple roles for Ubisoft franchises. Experience includes Commercials, Videogames, ADR, Audio Guides and Audiobooks.

Reliable and versatile

Working with me should make you want to me to return for another project - whether or not that happens! This means not only delivering on time, not only providing multiple viable options, but knowing you can add me to your team. We work best when we work together, enjoying the process as much as delivering the end product.

Why Work with me?

I have been told I have a "Forest Gump" life because my restless curiosity - often leading me to where disciplines cross.

I have worked as a business developer for a videogame tech company, a physiotherapy and Pilates studio, and a construction firm. I have also been a playwrite and theatre producer.

As a co-author of “Performing for Motion Capture” (Bloomsbury) I also recorded and produced the audiobook version.

So, my stories include home renovations and pre-Cambrian fossils, flamenco dancing in Malta, and not quite climbing Everest. Half French and with two passports I am comfortable whichever accent border I cross.

My curiosity has led to a deep experience in theatre, TV, film, Voice, and Motion Capture - I have a career that spans across three decades delivering voice performances that connect with clarity and empathy - whether at fast pace or with calm smoothness.

After appearing in and voicing over 30 TV commercial campaigns in the UK, it was playing Ethan Mars (Heavy Rain) that led to further videogame credits, becoming a regular in Ubisoft Toronto franchises, including Far Cry, Splintercell and Assassins Creed.

Most notable of these roles was the role of Bagley - the AI assistant in Watchdogs: Legion - for which I was nominated for a Canadian Game Award.

Working from my professional home booth or your studio, you’re not just hiring a voice actor, but an experienced professional who knows the value of good communication and teamwork. With experience and a sense of play, I am always ready to try all the angles to get it just right - delivering what you want, when you want it.

CGA Nominee - Best Performance, Bagley - Watch Dogs Legion

Canadian Game award logo

What they say

“Pascal is a wonderful VO artist, he has a crystal clear delivery, takes direction instantly and has great technical accuracy in sessions. If its a Pascal Langdale session, its a GREAT and FUN session.”

Jakob Thiesen (Ubisoft, Toronto)

“We have been working with Pascal for more than one year now and are very happy of our partnership. Pascal is a very serious, innovative and energy-full person. Moreover, he really cares about loyalty and always makes sure agreements are fair for everybody. All that makes of Pascal a person you can really trust and you can work with without any doubt.”

Gaspard Breton (Dynamixyz - Take Two interactive)

“ He is an exceptional creature - an actor who is rarely out of work. He brings a passion and enthusiasm to bear on all he undertakes - and will always apply a keen and mercurial mind to creative work. He is an exceptionally talented actor and an absolute pleasure to work with. ”

Louise Donald (Voice over agent)

Some previous clients

ECW Press Logo

FAQs

How do I work with you?

Easy! - Book a call with me, or send me an email to start the ball rolling. I will be happy to send you a custom audition tailored to your specs. Need more detail? head over to the “How to engage me” page.

What services do you provide?

I can provide raw or cleaned audio for games, animation, commercials, explainer videos, e-learning, corporate training and audiobooks.

I also provide facial capture and analysis for videogame animation ADR and face replace.

What tools do you use?

- 4 x 4 sound booth, with a sub -60 noise floor.

- Sennheiser Mk4 OR Shure Sm7b microphones

- Steinberg UR22C 2x2 USB Gen 3.1 Audio Interface

- ATH M20 or Headphones HD 280 Pro Headphones

- Adobe Audition DAW

- Source Connect or alternative can be arranged

Retakes, Revisions and Usage:

When you work with me directly you will be agreeing to my general policies and conditions. This outlines payment terms, number of revisions, and AI policy. I always prefer to be upfront about these things so we know we are all on the same page.